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tutorial · 4 min read

Building Drop-In Animated Captions for Remotion

How I turned repeated subtitle work into a reusable Remotion package with transcription providers, animated styles, and a cleaner developer workflow.

#Remotion #TypeScript #Open Source #Video

Published

April 13, 2026

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Category

tutorial

Reading time

4 min

Practical notes you can apply immediately—no fluff, just battle-tested decisions.

tutorial

Article: Building Drop-In Animated Captions for Remotion

How I turned repeated subtitle work into a reusable Remotion package with transcription providers, animated styles, and a cleaner developer workflow.

#Remotion #TypeScript #Open Source #Video
⏱️ 4 min read
Building Drop-In Animated Captions for Remotion

Building Drop-In Animated Captions for Remotion

Every Remotion video project needs captions, but the work is usually split across transcription, timing cleanup, visual styling, and component wiring. I wanted a single package that removed the repetitive setup and let me focus on the actual video.

What I built

  • A drop-in caption component that can render timed subtitles with minimal configuration.
  • Support for multiple speech-to-text providers so the package works in different budgets and deployment setups.
  • A preset and style system for karaoke, highlight, typewriter, and other presentation patterns.
  • CLI utilities and format exports so the same caption data can move between editing and rendering workflows.

Technical decisions

  • Kept the public API close to Remotion's caption ecosystem so the package feels native instead of bolted on.
  • Used TypeScript heavily to make caption data, timing, and component options safer to compose.
  • Separated transcription, caption transformation, and rendering concerns so individual pieces can evolve independently.

Why this project matters

  • It shows product thinking around developer experience, not just component implementation.
  • It demonstrates familiarity with programmatic video tooling, packaging, and practical open-source ergonomics.
  • It is the kind of project that can save other teams real build time, which is a strong hiring signal.

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Takeaway

This project reflects the kind of work I enjoy most: shipping practical software, tightening the developer or user workflow, and documenting the technical decisions clearly enough that another engineer can pick it up and keep moving.

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